The Lighthouse at Kindred Rocks is a Second Guess game where you have returned to the small town of Kindred Rocks, the place you grew up, after the death of your father. You are presented with two mysteries to solve: how did your father really die? What is the eldritch mystery plaguing the town?
You play like other Second Guess games where you roll 1d20 and answer the prompts. Some prompts will get you closer to your goal and some will take you further away.
You start with 0 goal in both the death and eldritch mysteries and the prompts will either increase these numbers or lower them. You need to have a goal of 7 for either your father’s death or the eldritch mysteries in order to solve the case.
When you roll a number you have previously rolled you also do a goal check where you roll 1d6 vs the your highest goal number. If you roll = or higher you have a plot twist and live to see another day. If you roll lower you meet a grisly end.
I went for 13 days trying to discover what ripped my home to shreds, what was that mysterious sword? Where was its twin? And why I just couldn’t catch a break. You can read my playthrough Here