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This game was totally solid up until the point where there is a stalking enemy. The build-up was shockingly good with the details in the environment and I was really tensed up even after the reveal of the stalker enemy but it all falls apart once it introduces a very simplistic gameplay objective of collecting items around a tiny house. There isn't any real space to avoid the enemy, but you don't really need to avoid it in the first place so it becomes more of an annoyance than a gameplay obstacle. 

The game looks great, runs great, and I think it does a lot of cool things particularly with the build-up of tension. It falls flat in every other way though. No main menu, abrupt intro, abrupt transitions, abrupt ending. 

It's worth playing but I do wish the developer spent a little more time refining the experience. 

Thanks for playing!