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(2 edits)

It depends a lot on which tileset you're mentioning. I have tilesets for walls that have different heights, going from 1 to 3 tiles high. The wall with 3 tiles high have even more tiles than 47 and it's the one that most game engines have no template/ready-to-setup for.  Actually, If I'm not mistaken, all game engines provide templates for the most simple form of tilesets (wall 1 tile high ). Anything beyond that you gonna have to code the auto-tile yourself. But you have this already done for you if you're willing to use Tiled. Btw, unfortunately, all game engines have its own unique template for tilesets. Would be great if they had a common template =p. However, tiled can make your life much easier since it's focused on building the game world while game engines is a big frankenstein software with lots of other things to solve and normally have a poorly built-in support for more complete tilesets.

Interesting! tysm for the detailed response; im going to spend some time trying to learn tiled, since it sounds like it will make building the game world easier (which i desperately need ) :)

Anytime mate :)