Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Really enjoyed this one...

Sound design was great, there were a few moments when the gurgling of Beelzebub's stomach made me look around like a frightened cashier late at night. From the main gas station door opening to the chirping of cicada's, the atmosphere was greatly elevated by the sound. 

Pros:

Short, sharp and sweet. Not too convoluted to get confused by anything, simple design premise and execution.

Multiple endings - to be honest I would have fled on the bike after the second prompt but knew that was the coward's way out!

Sound Design - as mentioned before, the atmosphere is really set from the getgo - I expected a few 'gotcha!' cheap scares, but the jumps that came were from my own inability to see things in front of me

Cons:

Story could do with a little more fleshing out. Let's get to know the main character and why he would stay when paranormal events are happening around him. Although there is an option to leave, apart from the 'I'll lose my job' aspect, I think there should be some other external force keeping him there? Perhaps a friend/girlfriend wants to meet him at their 'special place' in the cornfields, etc. Also, there's some great lore with the 'elder gods,' but more could be done with this. Perhaps at the start of the evening shift more information (such as a radio, additional characters entering the store, notes left around in place) could expand the reason for the ctacombs existing in the first place.

Character moves a little too slow - not suggesting a run button but think the character could certainly benefit from 'striding' a little faster.

Although following a trail of blood or tyre marks I think some gamers wouldn't be able to locate the skull at the end of the road - perhaps a little comment by the character could alleviate any confusion by where the player needs to go next. 

All in all, a great gem of a horror game - can't wait for the next one!