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(+1)

This one seems quite promising. However due to the controls being based on absolute rather than relative cursor coordinates, I found at some point I couldn’t turn the character enough to go where I wanted.

(1 edit)

I wanted to make the game as much challenging as possible for the player. So I made it difficult for the player to rotate at some crucial moments. Anyway thanks for the feedback, I will definitely keep it in mind and make the controls smoother! And thanks for playing.