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I've had the unique pleasure of being an early playtester for Temporian. 

I am a big fan of turn-based games and anything where you use an engine to produce goods. 

I liked stacklands but having the combat annoyed me, partly because I wanted to feel more relaxed and especially because rabbits would push my organised stacks around. Temporian removes both of these issues and replaces them with a better turn-based time pressure which I enjoy.

I also like a lot of the conveniences dev has put into controls in the game. I find myself weirdly excited when a tinker shows up and I love the seasonal music.

Because I have previously contact with the dev my criticisms have pretty much been sorted for which I am greatful.

So instead of adding in any complaints, I'll just say what I would like to see more of.

I enjoy the occasional stories that have different choices so would like to see more of those with a focus on morality or different rewards/paths because of them.

I would also like the nomads to maybe have some more layers to them sometimes. I'm not sure how to implement that though.

I also like the idea of specialist workers somehow.


In short, I love the game. More of it, please!

Hey, Rug!

Thanks for dropping in! You've been incredibly helpful in Temporian's development so far, thank you! Please continue XD

I haven't considered improving the nomads, but I'm sure there's something I can find for them. However, I love the idea of specialists. I think I'll make that my next focus!

I look forward to adding in more story events, and if I can think of a good idea, I'd like to add in some morality, like the way Frostpunk does theirs.

Again, thanks for your help these past few months!