Thanks for playing and taking the time to give feedback!
Let me try to answer your points:
1) That is a planned feature for a future update.
2) I like it. I'll put it on the TODO list.
3) RNG is what it is... I try to balance this a bit by removing beginner items from the shop if you progress further.
4) It's because of their short hands! But tbh it is just really hard to determine where the arrow has to hit as the melee jostling is very dynamic.
5) Yes, I'm aware. Balancing is still a WIP.
6) Yeah, this will be updated soon.
7) I implemented this system because I thought it will get too tedious to open each individual dwarves stats and add the points manually after every level up. But maybe some changes will happen to this in the future.
8) They do not scale with any other stat no, But as bows have very high min - max attack this number is affected a lot by item rarity. Feels wrong to scale it with STR, and if it would be scaled with DEX it might get too powerful.
9) Good point, I'm just afraid that the UI becomes too cluttered then. But I'll experiment with this.
10) It says in the Guide "Increases Mana Regeneration by 1 (Base is 15)", but maybe it is not clear enough that this will happen on every attack.
11) I'm working on a better composition of enemy team setups. Basically like premade warbands for the enemies with a more balanced setup. There will be artifacts introduced soon, which have passive effects like reducing magic damage, etc.