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Took ~70 days but I'm glad the spell system is getting a rework.  While I understand the concept of a card/combination system, I believe the priority should be on allowing the end-user (player) to have fun with it in a meaningful and understandable way.  One must balance depth and complexity in game dev.

High Depth & High Complexity = Path of Exile skill tree
Medium Depth & Medium Complexity = WoW TBC skill tree 'talent' system
Medium Depth & Low Complexity = Zelda LttP Item System

Warning: Unsolicited advice ahead
There are many ways to do it, but perhaps consider a UI-based system that allows players to see all their available spells and then create their own custom 'decks' so they have some semblence of control over what they are using.  This also mitigates the whole 'I got a new card but where did it go and why can't I use it' feeling.

It is wonderful to see this game take shape :)

Btw, don't feel the need to feel compelled to post a weekly update every single week.  Switch to biweekly or even monthly updates if your game development cadence would be better suited to such a change.

(+1)

Thanks for the concern! I do the weekly, or try to do the weekly updates not only to keep you guys up to date but also to keep myself on track. It really allows me to gauge the amount of progress I had that week as well as put ideas I have in words.  

Understood!  I admire your focus and attention to game dev (especially given the current market) and wish you well on your journey.  Don't forget the all-important post-mortem stuff once the game is released.  I love love love reading those <3