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I'm going to try and add turn-based combat next. I've done something similar in a previous game, but that was a simple, "you get a turn, i get a turn" thing. I want to add an action point system that allows for more variance. If you carry heavy weapons and armour, they might do more damage/ provide more defence, but will impact your speed negatively and result in fewer action points (reflex) per turn. I will stick to a very basic damage algorithm for this game as time is running out and I still need to add those planet and base levels. Tik tok...