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Deleted 1 year ago

Thanks for playing the game! I really appreciate it, and your message.

An option to skip or speed up the "zoom in" effect and the eating.

Currently, if you hold down the mouse button during the End Turn Process, it speeds up. I should probably replace the "End Turn" button with "Speed Up" or something.

A way to select a desired card from the bottom row piles (e.g. an easier way to get an apple from the food pile)

If you do a single tap on the food pile, it will switch to a different food type, cycling through until it gets back to the first. I'll need to think of a better way to indicate this.

From a balancing point, I'd wish the research was something that would persist between runs

I'd love to do this, and have been racking my brain, trying to think of how best to add in a rouge-like feature, such as this. The problem I've found during testing is that it takes away the mystery from the discovery. Learn it once, and you have it forever! Seems a bit too easy. Perhaps I can have this feature enabled only on the Easy difficulty?

I plan on creating a wiki once all the cards are finalised, but still, if a better idea comes along, I'd rather do that :)

Originally the game was super hardcore, and for a while I refused to include a recipe book at all XD

Researching the hut only allowed me to see "worker" and "tools" as the recipe

The research will only unlock things that you are currently aware of. Taking the hut as an example, it requires 1x Worker2x Logs, 2x Planks and Tools. To get logs you need a forest. Once you get your first log or plank, the researched recipe will update to reflect those items.

Originally, the game did work the way you suggest, showing the entire recipe, but it didn't feel right for the player to be told they will need items that they don't currently know how to create. I love games that encourage the player to think about what they're missing, followed by that endorphin release once they succeed, rather than the game telling them exactly what to do.

Getting a quarry seems very strange

That's one of the side-effects of the game having random elements. The Quarry is typically the card I will try to get first, as it's a great source of stone. However, I understand how it's entirely possible to simply not find rocks when foraging.

Typically, I tend to build improved tools to reduce the amount of time spent locating Rock. So, for example, combining Stick, Stone and String create a stronger tool with 12 uses.

I will, however, take your feedback on board and increase the likelihood of finding Rock if the player is yet to own a Quarry.


Thanks for the feedback, I really do appreciate it! I'll be adding the name Ravery to the list of settler names next build ;)

(3 edits)

A few more things I noticed. Sometimes I get black cards (see image) when I'm searching. Not sure if those are bugs or hints or something.


About the randomness: The picture above shows the state of the game when I found my first stone (not rock!). I've used up all my tools as well as 33 turns until I found the first one. (Actually 29 turns. As I used 4 turns to search the field for animals, but then remembered that I can't make a farm without tools).

Maybe one could start with a card which is some form of proto-Quarry, which has a limited amount of use, but will give guaranteed stone or rock. Simply because these resources are so crucial in the beginning.


"I'll be adding the name Ravery to the list of settler names next build ;)"

Thanks! :-)


Where will I be able to get the full game? Can I wishlist it on Steam?


edit: Found another bug. Sometimes when you are in the menu and "Continue" the game, the background music sometimes plays twice. Sometimes two tracks at the same time. Sometimes the same song two times with a second delay.

The black cards are "Idea" cards. There's about a 10% chance that while working alone, without tools, your settlers will think of combining cards together to create something new. For example, Worker & 2x Fiber creates string, while Worker & 4x Fiber creates rope. The game recognises that because you know of Fiber, you can use that to make something else. Think of it as free research.

I'll have a message appear explaining this, as well as change the plain black card to a lightbulb.

Another thing I will have to work on, based on your feedback, is the need to put across the idea that tools are the most versatile recipe in the game. You can craft them using any combination of Sticks, Stones, Bones or Flint. For example, 2x Sticks will produce a tool. Adding string to the recipe will allow you to produce more durable tools.

Again, I'll include a message highlighting this when the player uses their last tool.

Strangely, the game is already set up to balance out the resources you have. If it recognises that you have more water than stone, it will prioritise stone. Odd that it's taken 33 turns to get your first one.

Bugs

Might I ask what browser you're using to play the game? I notice that the Todo and Year texts are not in their correct places. This won't be a problem with the windows version, but it's odd it doesn't happen for me in Chrome.

Thanks for the report on the music. I made some last minute changes to the audio before uploading that may have affected this. Are you playing Standard or Seasonal music? (The default is Standard).

I plan on releasing the full game on Steam, but wanted to gauge peoples interests before moving forward with it. It's probably best to get that set up early, however.

Thanks for your interest in wishlisting it ;)

"Odd that it's taken 33 turns to get your first one."

I guess I should not go to casinos.

"what browser you're using to play the game?"

Firefox, newest update. On Windows 10. Resolution: 1920x1080.

"Are you playing Standard or Seasonal music?"

I tried both options, maybe that caused the bug. Not sure what settings I had when the bug started, but changing that option didn't resolve it.

"I plan on releasing the full game on Steam, but wanted to gauge peoples interests before moving forward with it."

If you upload a version with the demo turn limit removed, I could give you some feedback that includes the late game.

"It's probably best to get that set up early, however."

The earlier the better. A discord group might help as well.