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On the second screen, I tried to use an ad-infested free QR scanner I already had on my Android, and I had so much trouble getting it to work that I blinked and then the QR wasn't on screen anymore. Idk if that's intentional but it happened twice.

Then I teleported or fell into the water in screen 2D and now I can't get out by blinking or platforming, blinking didn't do anything and I apparently can't jump high/far enough.

Maybe I'll try again, the blinking is a cool mechanic, but it seems like there are bugs and the QR gimmick makes things very difficult. I guess you were trying to make the mechanical difficulty and time delay of using my phone part of the difficulty/frustration of the blinking, and I'm not sure I vibe with that in practice.

(1 edit)

OK, after restarting I was able to make a little progress and better determine some of the mechanics. Seems like I got stuck because of a level design error or inconsistency in the movement code rather than a bug with a mechanic.

However, I'm now stuck in -1:B and frustrated because I can't tell what happens when I try to make the last jump in the middle, whether it's actually impossible due to movement issues or whether I just need to adjust something.

I'm playing in Firefox Linux (snap) on a laptop which runs Kubuntu 22.04.1 with a Core i5 CPU and integrated graphics. Just in case that's helpful for any reason regarding my possible inability to jump high enough.

(+4)

Oh my god.

I have a double jump.

Disregard my blathering I suppose.

I spent 5 minutes on that room for the same reason lol