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(+5)

the second weapon is ridiculously broken.

Let me explain

The first weapon

- punishes you for playing safe

- has a shit damage output unless you live dangerously

The second weapon

-rewards you for playing safe

- has a ridiculous damage output.

My suggestion - make the first weapon have a slight damage curve.

nerf the damage output on the second one

seriously, it wasn't much of a grind to do all of the bosses hitless.

(+1)

hi, thanks a lot for the input!

for this demo, we wanted to try out what would the game look like if we added a weapon that rewards a safe gameplay style. Before, this weapon would do more damage the faster you were while picking it up (therefore, also rewarding danger), but we wanted to give iteration a shot.

being honest, I am not extremely happy with how that specific attack turned out, and we will definitely tune it for the final game

thank you for commenting, and I'll raise this up again to our designer!