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While I did like the playing the game at first, there were parts that were to “unclear” on what I needed to be doing. The dev was always available to help me when I get stuck, but that’s not how I like playing games. So if it’s either be confused, keep asking “what do I do next?”… or just stop playing.

Fantastic point, I'm currently working on an update that should be ready in about a week.  I'll probably make a post about it before then, but I do actually like having a short period of time before giving the player a hard-line objective.

So instead of speeding up the introduction, I'm adding some time-insensitive projects for the player.  Completing all of them before the Requests Board and Researchler are unlocked would be unrealistic, but they will give some direction to the start of the game as well as unlocking new items and mechanics.

As a compromise to people who dislike the slow start, I'm also adding an option to skip the introduction.  Skipping it will unlock the Request Board, Researchler, and Fishing immediately.

Perfect plan. Having an option to skip would be great. Looking forward to trying the game again one day.