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Thanks for playing!

There's no savepoints as it's meant to be a roguelike; however since I intend for dungeons to go on for very long in the future, I suppose a save-and-quit would be nice to implement and probably not hard at all. The pace and rate of money + pickups should also make it easier to last for longer. I think I'll have some free heals here and there...

There will be several dungeons and dungeons will have many branches and paths to go down through, accessed through different exits in shops or secret pathways. More creatures, characters and upgrades are on the way too!

Ooh ok that makes sense. Cool, looking forward to seeing more iterations on this!