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Hello fellow card game enjoyer haha.

This was a really awesome take, everything *can* die, enemy intents, power, status etc. But you don't want *something* to die was very clever! I am very impressed how clear everything was, I knew what I could and couldn't interact with at all times, and I was able to jump right into it with minimal instructions. 

Balance wise the healing felt really weak which becomes a bit of an issue imo when most of my attack options damage the enemy. I would end up with turns that I couldnt act because the enemy was at 1 HP and all my cards damaged them. But I did like the damage enemy cards, hell they are kinda core to the game. I suppose I would have just liked a spread  of more non damage enemy options, like maybe a attack that cant be used on enemy power specifically? hard to say! balance is hard haha.

This was really well done, a card game isnt easy to make and this one was fun, had strategy, and was just a blast. 

Fantastic work!

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thanks for playing Prinni and for such detailed feedback. you are right balance is really hard, especially if, like me, you find yourself making changes like “Neffie’s health should be 30 instead of 3 and attacks should start at 8 damage instead of 1” roughly 10 minutes before the submission window closes… (I was very impressed at how well-tuned the difficulty was on your card game btw.)

healing is definitely something I’d like to improve and tune upwards, the initial intent was for Mend to apply a heal over time effect (like in your game), but I wasn’t able to implement the UX for long-term effects on ANY killable in time and had to take this cop-out.

thanks for the encouragement on Discord too – so glad you enjoyed the game, we obviously have similar taste in games so your opinion really means a lot to me!

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no problem! I uh 1000% got lucky balancing mine, cause I basically didn't balance it then gave the enemies +10 HP eheh.