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(1 edit) (+1)

I'd just like to see more an emphasis on training mode to help make finding optimal routes possible, here are some features I want:

CPU Manipulation 

Where you can control whether the CPU is Jumping, Standing or Crouching, and Attacking, Idle, or Blocking because I can't test any block strings right now


Meter Manipulation

Where simply control how much of your resources you have including Alisa's powers

Also configurable controls for keyboard would be nice

You're absolutely right! Not gonna lie, I made the training mode really early in development and never  got around to improving it. I can't promise a full feature set like most modern FGs, but the basics like dummy settings shouldn't be an an issue. Thanks for all the feedback, even months after the game's release!