Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Okay I followed all your suggestions most of which I was following from your video tutorial before. I was seeing no errors in the console. When starting the game I am pretty sure its trying to have my stick take player 1 spot; as sometimes LMTK was working as expected and other times it was not.

I have noticed if I wait to plug in my stick until after I have started the game up it does seem to use LMTK as the player 1 as expected. So that's what I have been doing now.
There is one other odd behavior I have noticed, for some reason the game reads my A/B and X/Y inputs swapped (eg A is B, X is Y, etc.) I have fixed this on my side by just creating a custom controller layout in steam for the LMTK controller to swap them so it reads correctly. Really not sure why that is happening I've observed this issue on both Xrd and +R but have yet to try any other games yet.
Also as a heads up when using configure midi and trying to save config it pops up to open instead of save. Grabbed a screenshot of it to show you (note Save config is grayed cuz its been clicked)


Thank you so much for this detailed feedback! That is VERY odd about the button change issues. If you use an input visualizer like https://gamepadviewer.com/ does it show the correct buttons? I'll look into the midi config issue right away.

I confirmed the issue with saving. The bug was added when adding the feature of last folder save/loaded from being saved. Version 0.0.6.1 has been released and fixes the issue as well as adding more informational dialogues in the Midi config window when attempting to apply invalid configs. Keep me updated on the ab/xy flip issue. I have not seen this issue before.

A thought I had regarding the button flip issue, check your Steam controller settings. I believe Steam is able to remap controller buttons before they get to your game and there is a chance something funky is going on at that level.

I tried the link you provided and everything seemed to be reading correctly. As for the steam controller settings that actually how I'm correcting the issue as that was the first thing I checked.

Hrm. Weird. I can't reproduce it here. If someone else sees it maybe we can track it down. But it sounds like you found a fix that works for you.

https://erebuswolf.itch.io/lab-monster-toolkit/devlog/474453/version-0072-releas... I have added a turbo button which may help you with getting the toolkit to be registered as player 1. My thought is you set virtual input 1 to UI mode and turbo button an A button press then turn the game on. And once the game gets past the title screen you alt tab and go back to normal mode. Hopefully this works for you! I was having a similar issue in Strive but the turbo workflow fixed it.