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Cute and fun game! Loved the art, all of the characters, and the animations. The chase seems could use more balance since there's no warning to them, and if you mess up it will catch up to you right away. Having another way to go under branches would also be useful, because if you miss it, you can't go back to get a running start. Outside of chase scenes, it seemed weird to have to backtrack just to go under a branch, and some kind of crawl would be nice.

There should also be some sort of level select as you can easily miss a page in any of the levels, and the only way to get them is to restart the entire game. Falling was also difficult, especially in the third level. You couldn't really see where you were falling, so it was mostly a guessing game because of the speed you fall (even with Abi). You can hold the down key, but it's extremely slow and isn't enough, and isn't useful when you're actively falling.

(+1)

Thanks for playing.
There will be many changes in the full retail edition of the game that we are working on.
There will be a level select system, but crawling doesn't really fit the theme too well here. It's supposed to be somewhat challenging and getting stuck on an obstacle and getting caught by the predators is part of that challenge. It's a bit of a throwback to games of old where without warning you end up dying from a misstep or some enemy comes out from nowhere. Granted most games these days are made to be played at a breakneck speed with reckless abandon, Gelda was not made to be played that way. 

We are planning to zoom the view out a bit to give players more to see.