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I forget if you were making this game mainly for phones or if that wasn't the case. I feel like the arrow key controls are sort of finicky in regards to how quickly they make you turn but other times not at all - I figure there's something to do with the gravity pull of the spheres but since going full thrust ignores it I haven't gotten used to it yet. I wonder if phone controls, if that is a thing, would change that somehow.

Other than that, the game looks good, albeit blurry if you don't maximize the web player (guess it's rendering at 1080p regardless). The sound is pretty quiet, but turns super loud during the scoring screen, specially so for the sound that plays once it's done counting score.

I was a bit confused by the sword-icon powerup firing lasers. Also, if you have a shield and it breaks, it makes it really hard to see your ship (and which way it's facing) for a second. Lost a run to that.

(+1)

Hey Alenar,  thanks for trying out my game! 

  • I feel like the arrow key controls are sort of finicky in regards to how quickly they make you turn but other times not at all Yes the control scheme was initially designed for a touchpad / joystick. The arrow keys were put in for my personal use when developing the game on PC, so they aren't designed well for new users. Next demo day I will release the mobile builds.
  • Other than that, the game looks good, albeit blurry if you don't maximize the web player (guess it's rendering at 1080p regardless). The sound is pretty quiet, but turns super loud during the scoring screen, specially so for the sound that plays once it's done counting score.Yeah the webgl build has a bunch of graphical, audio and performance issues. I don't think Ill do a browser build next time since it doesn't make the best experience.
  • I was a bit confused by the sword-icon powerup firing lasers. Also, if you have a shield and it breaks, it makes it really hard to see your ship (and which way it's facing) for a second. Lost a run to that. - This is great feedback, thanks!

Thanks for the thoughtful feedback man! I am excited for the next demo day, got a lot of good ideas going now.