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First off thank you very much for this brilliant version of Tetris. I've been in a fan since the first versions and played it vividly on many platforms!

While pretty minor. Could you readd the 'Tetris' sound instead of the 'Quad' sound. 

Also the game somehow doesn't save via the OpenFPGA core on the Analogue Pocket, while other games do save, so there must be something that's different to normal gba games.

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Thanks!

I changed 4 line clears to quads out of necessity, I hope you understand...

About saving on OpenFPGA, I had a look around but the GBA core is closed source and has no documentation so I don't know how to help you. You should probably ask around is some community that focuses on the Analogue Pocket... The game supports both SRAM and Flash saving, but I've seen some emulators that detect the save type using an official game database and otherwise disable saving. I would try copying a savefile from another game and renaming it to apotris.srm or whatever you named the rom, just in case this helps it detect the save type (don't worry about the save being different, if is read it should be hopefully detected and reformatted by my code).

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I fully understand and guessed as much that this was the reason for removing it.

I tried your tip to copy another save, but sadly that didn't work either. But the save state feature solves that problem, other than not getting the rumble feature as that requires a restart and I wanted to try it through the GBA core with a rumble pack inserted.

Ah that's a shame.

Have you tried rumble without rebooting? It will probably work! Rebooting is only required for anything that uses the gamecube's GameBoy Player rumble, but I show the message in all cases since I can't detect hardware. Let me know how it goes!

Sadly it's not working with the official DS rumble pack.

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Ahh too bad. The reboot is probably required then :/

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Saving was fixed for Analogue Pocket using the OpenFPGA core in v3.4.5!

Also I was informed that you can make the DS rumble pack work by changing the game's header to be the same as a game that does work (e.g. Drill Dozer).

Great job on the update and supporting the Analogue! Can confirm saving works great. Don't know how to patch the header though, maybe you could point me in the right direction.

Totally missed the physical cartridge sale. Do you know if there will be a re-run through insidegadgets?

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Hmm I don't know how comfortable you are with things like this, but this should be the easiest way to do this. Using a hex editor, copy the first 192 bytes from a rom that supports rumble (Drill Dozer probably) onto the first 192 bytes of the Apotris rom. This should be the area you're replacing (up to and including the B0 row):


Though I'm pretty sure this would work, I can't test it myself so I can't be certain.

As for the cartridge, insideGadgets will definitely have more stock some time in the future! Seems like there's a part shortage unfortunately. You can also give your email to the store to be notified when more stock is available.

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It works like a charm! Thank you! It certainly feels a bit gimmicky though, but it's still a nice addition to have.

I just registered at insidegadgets. Can't wait!

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Glad it works! Yeah haha it's certainly a gimmick.