Thank you for the input, first dungeon being pretty much same is only for that, rest of the dungeons won't be like that but I get that I could be more creative with it, developing it still feels bit scattered because I address it from various aspects but once I'm fully confident in items and general feel I think I can be more creative with both the overworld and the dungeon designs, although I will still go for that zelda 1 feel.
For the most part enemies shooting projectiles while in groups aren't quite fair. Except for mermen, those should be thrown at only 8 directions to let you position yourself ahead of time.
basic slimes only shoot in 4 directions, mermaid and sword slimes shoot at your location, I'm planning to make an extra attack frame for the slimes for indication in the next demoday.
Thanks for playing.