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What I mean is, if I'm in the enemy menu, but decide I need a wall there, I'd have to go up all the Way, then down all the way through the Wall radials. With a full palette on the side, I'd just have to click on the Wall. This isn't really noticeable with how little there is, but if you have a lot, it could easily become a lot. Like, going up from fireslime to slimes>smallenemies>enemies>actors>entities>root>>statics>walls>dungeons>broken>brokenWallTypeA. or something like that. 

Other then that, its really just Work in Progress stuff I think. 

(+1)

I get what you're saying, but there will only ever be three levels to the dials. Still, will consider a side menu in the future.