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(+1)

still working on the second level

it got a bit bigger since last time  (maybe a little too big )


now it feels more like a vacation


I found that CSG and caves don't match: now I just use raw meshing to mold them to shape -- it feels like working with digital silly putty
another secret is that lowpoly caves are all about the texture


oh dear oh dear oh dear


upgraded the spider mines


they sure came a long way since their first draft


and finally here is a little video about them:

until next time!