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Greetings, fellow earthlings!

My name's Matt Reeves, and I love horror. I made He Keeps Me Here for the EPIC MegaJam last year (but missed the deadline due to some weird Visual Script error in the last hour). It was a great challenge, and definitely the best thing I've ever done in terms of game development, because it pushed me to actually finish a game. Even though I couldn't enter the contest, it did really well in itch.io, and inspired me to take game development more seriously.

Currently, I am developing Project N (actual name reveal possibly tomorrow), which is a horror game borne out of my extreme distaste for the current state of horror games. People just make the same game over and over, including flashlights, note and key hunts, lame jumpscares, etc. So I'm trying to make something that has little to none of that. If there are any streamers available, hit me up with a PM, and I will happily send you the demo. So far it's getting great feedback, and people are literally screaming when they play it, so that's a good sign.

As for this current jam, I'm going for a FPS horror game with big atmosphere, and lots of lonely exploration. With game jams, I like to go solo, and just make up a game as I go. So I'm a decent way into this project (though I only started it last night because I was focusing on the other demo), and I have no idea where it will end within the next couple days, but something fun hopefully.  I'm making every single assets from scratch with no outside resources, so this is a great challenge for me. What I have so far is pretty vibey, and I think you guys will dig it.

Feel free to check out Project N at any of the following:

Patreon.com/MattReeves

https://fb.me/NEMESEShorror

https://twitter.com/NEMESEShorror

https://www.instagram.com/NEMESEShorror

Hey Matt, thanks for joining SCREAMWORLD! 

Jams are great opportunities to motivate to build on existing dev skills. I agree, the horror genre can invite ideas with trite stereotypes and tired cliches, and that's why I really enjoy the new and interesting ideas folks try out when making horror games for this jam.  

The atmospheric horror direction is a great one, and paired with exploration mechanics, it sounds like you've got an interesting game on your hands. Looking forward to see what you come up with!