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Avoid Death

An endless survival game! will you avoid death? · By FakeArcade

Suggestions & Feedback Sticky

A topic by FakeArcade created Aug 26, 2022 Views: 202 Replies: 4
Viewing posts 1 to 3
Developer (1 edit)

All suggestions for future content and feedback would be greatly appreciated!
FakeArcade takes feedback and player suggestions very seriously every comment is important to us, you spent your time playing our game and writing a comment and we take that very seriously, we value your time!

(+1)

Great game. I had a lot of fun with the basic game play loop. On my first try I got like a minute and a half but didn’t take note because I assumed I would do better the next time but it took me nearly an hour to improve on it.

Player movement is good, I like that the player is a little faster than projectiles so you are capable of dodging. Camera distance/screen size is perfect. It gives just enough time to react without being so big that it becomes overwhelming. Sounds and looks good and communicates what the player needs to do well. Keep up the great work I look forward to seeing where you take this.

Feedback:

  • -Need to tell the player controls even if just on the itch page.
  • -It sucks when I am going well but then get hit by 3 things at once and die. Invincibility for a second after being hit would be nice.
  • -The player looks at the top of the screen when not moving. I think they should look the way they last moved.
  • -Player turns in the pause menu.
  • -It sometimes feels like there is not health spawn for an extended period because the health spawns on the player. It would be nice if it always spawned away from the player so they had to pick it up. 
  • -The score seems to be directly related to the time. If there is no way to increase the score other than by time it should not be there.
  • -When I live for a minute, I gain 5 extra points. I assume its intentional but it may be a bug.
  • -Mouse is visible when playing but it does not do anything.
  • -I can't find the WebGL version. 
Developer (1 edit)

Hi Jamie, we really appreciate your feedback! The WebGL version was scrapped due to issues with itch.io, we hope to include this at a later date, the player being able to rotate in the pause menu is directly a bug along with the mouse visible in during gameplay, these issues will be resolved in future versions!

The extra 5 points at 1 minute, is an intentional design feature!

Thank you for your feedback we really appreciate it!

Shannon~

Great work. I appreciate that it is now harder to get insta killed when things go badly. And the addition of the shield makes it much easier to get through some of the tougher times. Feels like a more rounded experience now. Some of the issues I pointed out last time are still present, so I won't talk about them but just some of the new things I noticed.

Bugs:

  • There appears to be a bug when switching scenes. It works fine when you press play and when you die and press restart but the rest of the time it does not really work. I find that if I press credits and then play it will sometimes load the level then instantly load into credits. And when I die and press menu it won’t load the menu until I press restart.
  • There is no way to quit the game from the PC Build. You have removed the Quit button for the WebGL build but forgot to put it back before doing the PC build.

Feedback:

  • It can be difficult to notice when the shield is available while playing the game. I find that I am busy focusing on my player so I can’t stop to look at the shield to see when it is available or recharging. This results in me just pressing the button and hopping that it works. If it had a blue outline or glow when it was ready for use it would stand out and I would be able to know it is ready without having to have a good look at it.
  • I often charge into danger when I have my shield but then it runs out and I take damage. Having some sort of indicator as to how long the shield has left being active would help me not charge into danger just as the shield runs out. If the shield slowly changed from blue to light blue or yellow over its lifetime, I would have a better indication of when it is about to run out and then I could start avoiding danger again.
  • It took me a couple of runs to notice that I was gaining points when my shield got hit by projectiles. If there was some sort of feedback or visuals showing that I am gaining points it would be clearer. For example, if the numbers came out of the projectile as it is destroyed it would make me feel as though I am being rewarded for using the shield to block projectiles. Or even just having the score change colour as points are added would make this clearer. 
Developer

Hey Jamie, we've noticed the bugs and feedback you have mention and we plan to smash out a quick hotfix for some of these issues, thank you for the feedback and bug reports we really appreciate it thank you! ~Shannon.