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(1 edit) (+1)

- had some performance problems and decided to add fogging to the first level
- it's a prison level so I thought it would kill two birds with one stone: improve performance by not rendering far things and make it more moody
- problem is the walls got invisible if they got out of the camera frustum and the skybox got visible behind them
- I experimented and changed the sky to use stencil textures
- but the stencil caused problems with the framebuffer (off screen) rendering and I had to rewrite the whole thing
- but this has the added advantage that I can create weird rooms now:


also some screenshots:

I found out that if I use the same textures for the skybox as the level it gives the impression that the level is much  much bigger than it is


now its more like a city than a prison


also started the second level ..  here is a shot from the editor. I just wanted a small introductory section but then things got out of hand (maybe I'm getting better at this?)

until next time!