dang you’re digging deep. Yeah I fully agree about the difficulty curve, I didn’t actually finish the last few levels until the day of the release so I didn’t have much time to test and reorganize them, plus, I am not good at judging the difficulty of something I’ve made. If I made it, it’s easy to me. The not worrying about backtracking was an intentional thing as you still do it at the cost of a life (if I ever get access to the PD leaderboard system there’s gonna be a board for least deaths) but I should probably add something to the main menu too so there’s a reason not to die. The saw ones are the same deal about not having time, and the hitbox is always at the middle of the player and smaller than it is in Rocket Bits so I thought it would probably be fine but I understand that it wasn’t made super clear

