Dying of the Light a 1-4 player Caltrop Core game about the events that happen within a single night of a city. You create characters, places, and events throughout the times of the evening.
You start by separating out the cards into the suits, each one representing a time of night: Dusk, Evening, Witching Hour, and Dawn. Each turn has 2 parts: Divination and Token. For Divination you draw a card and choose between one of the two prompts to answer.
The token turn is optional, and depending on how many you have acquired, you can choose between creating a person, a location, or a Moment of Light. You receive 1 token at the start of each turn. For Moment of Lights you roll 1d4 to determine how the event plays out, 1 being things turn out completely horrible and 4 being getting what you want and more.
Some of my times of night were short, as I drew the king on the first or second card, but it can be easily adjusted if you want to pick out a number of cards you want to answer beforehand and force-draw the king when you are ready to move on. People who have played The Quiet Year by Avery Alder and enjoyed it should take a look at this game.
I wrote about a city called Malhal, a location I’ve used before, so I was familiar with some of the goings on in the city and could easily add locations and people to flesh it out in depth, but this game is super easy to just make up a city with nothing prior. You can find my playthrough here