Sprites are just insane. I'll report back on the story when I actually read it!
Edit: I'm not yet sure if this type of storytelling will work but for now I'm very interested. Never seen a mechanic like an emotion manipulation wheel before. It makes me fear there might be too many choices maybe? (2 characters = do nothing, do 1st one, do 2nd one). And when we have the whole wheel that would become a lot of choices. I'm going to assume later on some choices will be mostly short and cosmetic, like picking sloth when he's in his room would make him just laze around a bit more, not really branching the story any further.
You don't have to answer. I assume you have it under control, Raus helping you and all!
Oh and I like the characters and their banter. Will be following this!
Btw the game works on Joiplay for those of us that were impatient for the android port