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(+1)

Hi Maelstrom, finally got around to trying this game. Not bad!


Around level 50, I actually started taking damage, and for a moment the game was right in the "sweet spot." Meaning, under pressure, but possible to overcome. After going backwards a little I managed to get one more level to 51.

The problem is before and after that beautiful moment, the game was sort of "decided." Again there is a clear better choice with the upgrades: earth every time. There's just not enough pressure at the beginning to make any difference. And once you get the laser, forget it - I was struggling to find enemies before they were automatically vaporized.

Then once I survived long enough, the enemies became overwhelming and the upgrades were long dry. I did not have the radar again, but it was clear that there were just too many ships for all my firepower. 

It was right in the groove for a short time, so I think that could be extended to the rest of the game with better balancing. More pressure to start, and more upgrades once it gets really crazy. Also the ship is -real- slippery, which didn't matter all that much since you can't crash, but you might want to try out more "traditional" movement (we could assume the ship has auto-braking thrusters).  Or maybe limiting the player's top speed.

On a non-gameplay note, the window was way too big for my screen. Still playable but it would help to have the choice to resize!

(+1)

Hey, thank you for all the feedback.

Contrats on the highscore!

Sorry about the Window size being too big. I believe for this game I configured the UI and build incorrectly (I do my development on a 1440p monitor, which is quite large).

I see there are a couple of themes in this and the your previous feedback; The ship's controls needs tightening and balance is off at different points in the game. I do agree with these and will try to work on them in the future.


Thanks again for the feedback. It is much appreciated! 

Roaming Maelstrom