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Backwood Prowler DEMO

A Touhou-inspired bullet hell shooter about a blood-flinging nurse and a forest full of secrets. · By Kettune

Report Bugs Here! Sticky

A topic by Kettune created Sep 27, 2022 Views: 218 Replies: 9
Viewing posts 1 to 6
Developer (2 edits)

If you run into any issues playing Backwood Prowler, let me know in this thread. I'm sure there are plenty of bugs still present in the game, so any help finding them is greatly appreciated!

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I apologize in advance for the machine translation. I can read from English, but writing myself is complete darkness. (Mima?!..)

Hi! I played the game a bit and found a few bugs. All tests were carried out on normal, if the complexity is not specified.

1) The game crashes after the first level in full-screen mode if you use maximum quality. There are no problems if you use a little worse.

2) The cursor does not disappear in fullscreen mode.

3) X uses a bomb during the dialogue

4) (level 2) Opponents at the end of the level do not disappear during the dialogue and continue to shoot.

5) If you die during the dialogue and use the continuation, the level will start again, but the dialogue will not disappear.

6) After a dialogue or death, you need to repeatedly press shift and z in order for them to work (even if they were clamped before).

7) If you press pause during the game, open settings, and then exit via escape, then during the time when it is proposed to take the continuation, settings will be opened. You can't interact with settings at this time, but an extra window blocks the view.

8) (level 2) If you press your back against a moving stone block, the character will move with this block, even if you do not press anything.

9) (level 2) If you kill an opponent who shoots impassable rings of bullets, and around which 3 stone blocks rotate, then the enemy may have time to shoot again, while the blocks have already disappeared, and you are guaranteed to die. If you're lucky, you can snuggle up in the right corner of the screen and can fly around.

10) After using the continuation, the bullets do not disappear from the current moment and continue to fly, although the level has started anew.

Do you need bug manifestation records? I can do it in my free time.

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11)  When homing misses, he goes crazy and the game slows down.

12) (level 3) The game crashes for any type of attack after midboss. [only easy]

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13) If you press pause, go to settings and exit via escape, then after you press pause again, settings opens, which cannot be interacted with and which does not give access to the pause menu.

14) (level 2) If you stay under the descending stone blocks, you will die, but you will get off the screen, where you can safely move around.

15) (level 3) The game crashes by the tree of a wide type of attack after killing a fat opponent after a midboss.

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1616) (level 2) On the last attack, a ring of bullets can get stuck in the stone.

17)  (level 2) If you die during the appearance of rotating rings on the boss's 2 nonspell, they will disappear and there will be almost no bullets.

18) The game sometimes crashes spontaneously. This most often happens when selecting resources at full shot power or full blood scale. Also, most of the game crashes occurred at level 3, but at that moment there were no attacks with threads on the boss or a large number of bullets on the level.

Developer

Look at you go, king! I should've had you playtest this before I released it, lol. Thanks for writing all this out, I'll start working on these.

I've noticed the stage 3 crash myself, but was never able to recreate it. I have no clue how to make it happen consistently, which really sucks. I'll just hope I run into it again while I fix all the other issues.

If you say so, then I don't mind testing the full version of the game before the release. Hehe~

Developer (1 edit)

Also, don't worry about writing bug records - the comments here are perfect! I'll write out a list for myself and track the changes in patch notes.

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Well, then I will continue to write about the detected incidents as they become available. You are super! I don't know why, but I liked the first level the most. Especially when the midboss transition of music is accompanied by a change in the background and a scarlet moon. And in general, the whole game is well synchronized with what is happening! But Bellamy's spirit also haunts the second level here, which is why I couldn't complete the game on the first attempt... The first dozen attempts... (but still not as painful as FurFur)

Addition to points 11, 15, 18) I was able to pass the normal for a wide tree of attack (homing). To do this, I used bombs so as not to completely fill the blood scale, I died on purpose to keep the power of the shot average and often ignored resources. I noticed that resource selection crashes mainly occur due to manual selection of a large number at a time, if you use the auto-selection line, then everything is fine.

19)  (level 3) The game slows down for a second at the first shot of needles (midboss), at the next shots of needles everything is fine (both midboss and boss). Also, such braking occurs in the section of stone blocks: when the first stone crashes into the floor, the game slows down for a second, but everything is fine with the subsequent ones.

20) (level 3) I'm not sure that this is intended, but I'm also not sure that this is a bug. If Vivian gets hit with a needle when she rests against one of the ends of the screen, the needle will pierce her and will not allow her to move. After the needle disappears, the movement returns.

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It happend again on the same place. (16)