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(+1)

Well, then I will continue to write about the detected incidents as they become available. You are super! I don't know why, but I liked the first level the most. Especially when the midboss transition of music is accompanied by a change in the background and a scarlet moon. And in general, the whole game is well synchronized with what is happening! But Bellamy's spirit also haunts the second level here, which is why I couldn't complete the game on the first attempt... The first dozen attempts... (but still not as painful as FurFur)

Addition to points 11, 15, 18) I was able to pass the normal for a wide tree of attack (homing). To do this, I used bombs so as not to completely fill the blood scale, I died on purpose to keep the power of the shot average and often ignored resources. I noticed that resource selection crashes mainly occur due to manual selection of a large number at a time, if you use the auto-selection line, then everything is fine.

19)  (level 3) The game slows down for a second at the first shot of needles (midboss), at the next shots of needles everything is fine (both midboss and boss). Also, such braking occurs in the section of stone blocks: when the first stone crashes into the floor, the game slows down for a second, but everything is fine with the subsequent ones.

20) (level 3) I'm not sure that this is intended, but I'm also not sure that this is a bug. If Vivian gets hit with a needle when she rests against one of the ends of the screen, the needle will pierce her and will not allow her to move. After the needle disappears, the movement returns.