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Solid work on the dialog system being added. I felt a lot of personality come through the dialog and it was the most interesting part for me. The platforming while functional, felt a little lackluster compared to the charisma of the characters. Also having unlimited flight made it trivial and I was able to complete the level in a few seconds. I was originally confused by the blood orange section, as my first play-through, I just ran through it and automatically made it to the final section. I’d suggest a check to ensure all oranges are destroyed before you can proceed to the next level.

I wish there was more dialog at the party! I’m sure that was due to time constraints though. I think the strength of your game was in the writing and I wish you focused more on that than necessarily the platforming aspects.

Also, a final note, I’d be careful using copyrighted assets, even in free games. Better off using free assets you find out there.

Overall, great job!

Wow, thank you so much for your thorough feedback!! I'm super glad you enjoyed the dialogue, as it and the characters was the main part I wanted to focus on! Yes, I was also thinking there was something off with the platformer level, but couldn't quite figure it out.. But actually, now that you mention it, I think the issue is that there's a bit of a disconnect in the focus of gameplay, like you alluded to! This is something I will revise in future updates, so thank you for shedding some light on that! Also, great suggestion with the blood oranges section, I hadn't thought of that possibility, haha~ That is also something I would like to implement!

Hahaha, yes, both time constraints and health constraints were an issue this time, as I am recovering from a *very* recent major surgery and am still a bit woozy from it, haha~ But I think you're right, if the intended focus was on the characters driving the story, it only makes sense to continue down that path instead of trying to add new things that may, at worst, detract from the experience! And ohshoot, it hadn't occurred to me that it may be a bit iffy to use copyrighted assets in a free game, so thank you for bringing that point up! I'll swap out the assets after the jam and keep that in mind for future projects!

But again, thank you so, so much for playing my game and for the detailed feedback! You allowed to to realize issues I was already pondering about and gave me very solid tips for future development projects! I am so grateful for that! Thank you so, so much!! ^^