Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Futabox I beg you with all my heart either bring back the activation lever of the futa-futa filter at Roxy's house or program it to deactivate it in the parts that need it deactivated and activate it later by itself. To be able to be quick and less complicated I think the lever would be good, so please listen to my request.

We had this system in the first part but we refused using it since it causes many bugs when players enable and disable the filter at any moment.

And how do you advance in the story without losing any content? Because if I chose to keep it disabled, I don't have content with Kate and if it's active, it has content that I don't see because it's enabled, how can this be resolved?
And why not have a program that, if the player wanted futa-futa, automatically activates and deactivates this function?