There is potential here. I thought i was interesting how one character can block or get in the way of the other. If there was more slipping and sliding, this might add my dynamism to the interaction. The sound effects were cutely used. The traps were a little inconsistent, I fell down some holes and nothing happened, while others resulted in death. Not bad!
Thank you, it`s funny how I haven`t realized that character block mechanic that you said, we could`ve explored that more. And yeah the levels feel inconsistent and the main reason for that it`s because we created them individually and mixed it up.