Thank you for the review, including the praise for No Nut November! Fallout 4's settlement and crafting system (including picking up random things like baseballs and tin cans for crafting materials) was definitely an inspiration here.
Also, because of your feedback I made some edits that should mean people have less to figure out for themselves with Corruption (that was just an oversight on my part), and make it a little bit easier to find the kind of obscure tough and brittle rules, including a couple extra linked bookmarks. I'll be writing the devlog about specifics now. Thank you for your comments!