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Nice game! I really like that you did multiple tracks and the tracks have elevation. It makes it much more interesting than just a flat plane.

The car is a little hard to control, though. I’m guessing you used the VehicleBody from godot? I tried it in my game and had a really hard time configuring it to feel nice. It’s probably my fault but I ended up using a simpler method I learned from kidscancode: https://kidscancode.org/godot_recipes/3.x/3d/3d_sphere_car/ I wanted to go for a more arcade feel so this worked great for me.

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Thanks :) Even did a good job getting into Blender throughout the jam.

You are spot on! We spent a lot of time trying to tune it, but we were not able to get it down. I think the main issues are that it turns to hard and that we apply too much engine force on the wheels, thus losing grip / contact with the ground. We are gonna check if adding controller support can remedy it, but I do believe that a different approach will be more manageable for us than trying to tame the physics engine. Thanks for the advice!