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I'm actually still heavily tweaking that mansion stage and just added a proper reward for getting to the end in alpha 1.1 and removed that alpha 1.0 chair that hasn't been adjusted for changes I made to the player's character size.  There actually was a hiding locker by the blindfolded lynx on that stage. But I took it out since the AI behaved a bit iffy when you hid in it. There is still a dark spot you can hide from that blindfolded lynx in that area.

We will be adding a bunch more kink stuff in the upcoming builds, but the focus was on the game foundation and the look of the game for this initial alpha build.

I am super excited to see where you go with it, Hodge. Thus far the game itself feels amazing!