so if i had to guess, you did not use the hammer... on someone... and there was always 8 endings since V1
i planned a "doing stuff" interaction for the robber but time and crunch... also in my opinion the game is short and easy so that would have made it way way more easy and unbalanced
for the noise i my self didnt hear it, probably because i haven't had it this loud and in development i did not notice it
his idle animation is good but on Mixamo there wasn't any sneaky walking only crouched so this was my best option (didn't really look around that much), same for running
all voice is done by me, i am definitly far from pro and i quickly came up with quick voice lines to communicate if the robber heard something or seen something
yeah, chairs are weird, you can only pull them, the chair in the starting room hitbox is sized down to barely fit through the door, and i tried with rotation turned on but the chair always tipped over and didn't really rotate on any other axis, i might look n to that a bit more
robber reacting to doors, honestly, i did not think of that at the time, probably was too busy crunching xdd, but that could bea nice way tome make it a bit more challanging (you only open doors once and never touch it, and robber only would just come close, so it wouldn't be that much harder unless the robber can close it, which i have no idea how to code)
so, thank you for playing all my games so far, it seems you liked them so that's good, i am really happy about this one, and i think i have found my style but i will try some new stuff in smaller games, and i really need to finish my next big game