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(1 edit)

Interesting little experience.
I guess thats your first "released" game?
And youre saying its your "third" game you made?
It was decent, for what i expected.

And i did like scari phone universe place, sadly cant jump there to navigate more efficiently.


Some subtitles were too slow, but thats fine.
Also no pause menu is kinda..not good.
I did like the start menu concept tho! If you want to improve it - make books(or whatever it was) to raise when menu position gets selected, instead of jsut rectangle.

Nice spooki, liked the ai, disliked dying at the end too often.

aight. to the bugs we go!

Stuff is misscaled( rooms and doors are 2x of normal size, haha, and i have this same problem in my current VR game tooo lmao) sounds on lights up sequence are not 3d positionted, they sound like they played as UI\2d directly into player

no flashlight on running away from head in red corridor sequence is a bit annoying due to obstacles and not enough ingame light to see

collision capsule from the player controller should never make any shadows. I can glitch out and fall down on the phone call bideo of that

https://gamejolt.com/@Handsomeless_King/games

i have the first 3 games uploaded, "Cubes" made in unreal following a tutorial and i did not understand anything, "3D Platformer" has gameplay, and it is a game-ish, "Undeground" is a short survival with 3 different AI

And this was in my opinion my first real game with some sort of story and gameplay-ish, and compared to now i think it's clear that this game is old, you move too fast, everything is scaled weirdly, player is too wide and has shadows, and performance sucks (every light is realtime)


i rarely do any puse menu but it saves somewhat often, the Main Menu is just a pre rendered image, and the outline is only there so on my 5:4 monitor i can select it


and the video you sent, so i think at that part you supposed to get teleported so i guess you teleported outside xdd

this game was fully made in Unity, no blender map making, and every wall is a box (so each wall has 5 unseen faces)

but for my "first" game i think it's good lil game, im happy about this, and to fix anything i think i am better off just 100% remaking this game