Interesting little experience.
I guess thats your first "released" game?
And youre saying its your "third" game you made?
It was decent, for what i expected.
And i did like scari phone universe place, sadly cant jump there to navigate more efficiently.
Some subtitles were too slow, but thats fine.
Also no pause menu is kinda..not good.
I did like the start menu concept tho!
If you want to improve it - make books(or whatever it was) to raise when menu position gets selected, instead of jsut rectangle.
Nice spooki, liked the ai, disliked dying at the end too often.
aight.
to the bugs we go!
Stuff is misscaled( rooms and doors are 2x of normal size, haha, and i have this same problem in my current VR game tooo lmao)
sounds on lights up sequence are not 3d positionted, they sound like they played as UI\2d directly into player
no flashlight on running away from head in red corridor sequence is a bit annoying due to obstacles and not enough ingame light to see
collision capsule from the player controller should never make any shadows. I can glitch out and fall down on the phone call bideo of that