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Responding in a bit more detail, to what you said on a stream.

2. Especially for you, I played Mario (https://www.retrogames.cz/play_005-NES.php?language=EN) once again and... wow, how slow controls in Mario also feel. But that's a very old game and not necessarily an all-good game design. Take a look at something more modern. For example, Celeste (which you absolutely should play if you like platformers):

Note how much momentum is involved in the game, but the controls themselves are very responsive: you press - you move.

Or Rogue Legacy:

Same here - immediate moves.

Yes, in real life you don't move immediately but game is not real life and the main goal is to be fun, not realistic.

Besides that, characters in your game actually move and turn slower than humans in real life. Try it:)

And I don't mean you need to remove smooth turning all-together - no. I like that it's smooth, I just suggest to decrease momentum influence.

4. I played the first level and I can say it's very hard. It requires players to do many pixel/frame-perfect jumps. Jump slightly more or slightly less and you are dead. Took around 15 minutes to complete seeing both sides. Can't imagine someone completing it as intended. Have you playtested it with someone?

(2 edits)

2. OK, I think you are right. Maybe a mario-like design is not so fit with the games today then :/ 
I like the old school control, but maybe most of the people don't.
 I will think about it, tThanks.
(I do play Rogue Legacy before,  but I never got time to play Celeste since I buy it btw :P)

4. I don't know why you think there is any  "pixel/frame-perfect jumps" in Stage 1.
I mean yes, there is a "hard way" that require pixel-perfect jumps in S1, but that is not the normal way to pass this stage.
Some places in the game can be reach by certain way easily , like move straight without jumping or press buttons.
I think maybe I design this stage too hard so most of the people don't realize there is another way to pass this stage.
(And which is my fault indeed.)
But I have tried play this game with my friend a lot of time, and I can confirm there is not many "pixel/frame-perfect jumps" in this game.

I highly recommend to watch the walk-through video below, and find out the normal way to complete Stage 1 . If you think there is any "pixel/frame-perfect jumps" in it, then I have really nothing to say :/

Anyway, thanks for your advice. I will think about it when I make next game, especially about player control, thanks.