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Like roboMarchello, I also think it's neat that it's actually a huge area. Wasn't able to find the end location, though.

The tension of the slowly dwindling light really does build.

When I first saw the monster, it was only a shadow on the edge of the light. I don't know if that was scripted, but it really got me tensed up!

The monsters themselves weren't too scary, also the fear kinda dissipated when I was able to juke two monsters, going in between them.

Also, your main editor is neat! Hope you don't mind if I look at the source code and try my hand at designing my own map editor for future projects!

Glad you liked it, spawning the first monster on the edge of what the player could see was intentional I'm glad that moment worked.

The code to read what the map editor outputs in the gamejam version is broken and not really implemented, it was something I threw together in the hopes that the other non-coders on the team could easily drop assets into the game, but unfortunately it didn't quite get finished in that way. Though of course feel free to go through and use any of the code.