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Love the pixel art! I really like how almost everything in the game is in the form of pixel art. It's very beautiful. Regarding the game itself, at first, I was complaining that the front tree and bush silhouettes are obstructing my vision, but then again I think it's a nice addition to increasing the game challenge. I'm not sure how to properly use both Yuuka's modes (the big one and the small one) so I ended up just using one mode almost all the time. I also realize that if you change direction rapidly when walking on the soul, you can gain a lot of souls. Pretty sure that one is a bug.

I streamed the game here around minute 42 in case anyone is interested in watching it.


Hello! I'm sorry it took a while, but thanks a lot for playing the game and also giving your thoughts!

I agree with the silhouettes obstructing the view, but I have not made any changes on that part yet in the latest patch, but I will fix that on the next one though! Certainly, it adds some challenge to the game, but I really didn't intend those to block certain areas' visibility.

As for the different forms/modes, you're right as there's not much things, such as different types of enemies and levels, to use their modes with accordingly.

The issue on rapidly getting in and out on a spirit orb's area, which spams the time gained, is a bug; I only encountered this when testing the game after the submission, but I haven't mentioned it back then in the page as I completely forgot about it. This issue is now fixed with the small patch.

I really appreciate it having these games being played on streams! There's a live (and blind) commentary regarding the game's pros and cons, and overall delivery of their execution. Still, I missed it, and so I'll watch the recorded stream!