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(+1)

Reimu needs more control midair. The pit in the first level, a particular ledge she has to climb to in the second (with a block directly on top of her that stops her vertical movement and sends her to the bottom floor), and how she cannot turn to attack midair make for a somewhat frustrating experience.

Might just be me being bad at platformers.

(+1)

Thanks for your feedback! What pit and what ledge are you talking about specifically? I will most likely redo the levels after voting has ended, so knowing where the problematic parts are helps me out. The mid-air turning is on my list of things to fix. The restricted midair control is by design though (it's Castlevania-inspired after all).