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(+1)

Thanks for playing! Wait 1  second after pressing e because the duration of the open and close animation is 3 seconds total and it takes 1 second for the animation to start playing the keyframes. The slow pacing is intentional if you find it annoying haha.

oh- but i sat there for three hours waiting for it to do something lol- ill try again ig- ill be back in 16 hours

I just reread your message and realized you were talking about the bug where the animation gets skipped. I was aware of it during development too. I was not able to fix it though.

set a cooldown on the animation trigger, its pretty simple if you use unity

heres a description 

1) Add an Animation Event to your last key frame.
See https://docs.unity3d.com/Manual/animeditor-AnimationEvents.html

2) In Update you can continuously check if the animation has completed.
See AnimatorStateInfo

3) Start a coroutine that yields and waits for the animation to complete.

4) Use StateMachineBehaviour


hope this helps, unless im stupid and ur not using unity, if not lemme know and ill figure out how to fix it lol

Thanks for this! I'll try to fix it.

ofc :3

if you need a tester for your games, let me know! i offer my professional services for free!!