Thank you so much for such an extensive experience breakdown! This is invaluable to developers!
I completely agree with you on most points, unfortunately I gave myself a week to concept and create the entire game so there are some very obvious flaws. If I ever remake this game or create a sequel, I will definitely take into consideration everything you have said here.
Thank you again, so so so much!
This is invaluable to developers!
I figured by commenting in game jams where I had a massive amount of testing to achieve that having a semi-log + semi-test was both quicker and still appreciated by the creators, so this became my standard way of reviewing. :) … Although I may have slowly turned to writing down more things, which ends up taking even more time. XD Anyway, it is worth it!
unfortunately I gave myself a week to concept and create the entire game so there are some very obvious flaws.
I knew the context, and it is obvious to me that a short game jam game does not have to hold up to the same standard as a game that was given months of development; actually, that is partly why I am always thinking ‘How could the game be extended?’ for such games. :)
Thank you again, so so so much!
Thank you for the game and thank you for your videos and the love for Game Boy. :) The whole ‘Game Boy revival’ and the concept of having even more freedom through creating physical cartridge/flashcart games really appeals to me (even though I am trying to be versatile), your contributions are a part of it, and you surely helped way more people with your extensive work than my little quibbling written down on a cosy Friday evening. ;) Criticism is easy but art is difficult. (… That is a French proverb, not sure if it also exists in English. XD)