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Hi there, thanks for giving the game a go and sorry to see you thought it was only worth one star. Please allow me to offer a few tips if you're finding the controls difficult:

The crank moves the player one tile up or down depending on which way you rotate it. One full rotation always moves the player one space.

 The crank also resets its position whenever you enter a room - it essentially becomes the rotation starting point. So you could face your crank straight down before entering and you would know that's where you're aiming to get it back round to if you need to move quickly one or two spaces. 

The game is designed in a way that prevents you from blasting through the rooms without taking time to observe the enemy patterns and these rooms then scale in difficulty in terms of precision and speed required. I hope you'll give it another look and that the above helps you. If not you can still find two ending to the game that require no enemy interaction at all.