Howdy, I wanted to drop by to sing some praise to your work. There are some choices here that are incredible. The sprites are lovely-- I'm partial to both of the girl sprites myself. And Ozul's hair coloring is my favorite lol. I *love* the music. Very few of the entries had this much of a pleasant sound ambience, and even though they repeat a lot, it doesn't feel like they do. The background art is amazing too. (And there are so many of them! How did you manage?! O_o) lol I'm also strangely giddy from the fact that the main character is called Nadia.
I first played the, um, let's call it the pacifist route XD And I couldn't shake the feeling throughout that Ozul was the biggest gaslighter ever. Yeah, I didn't buy his cute act for a second lol. The only reason I didn't betray his sorry ass from the begining is that I wanted to try find a peaceful solution. Yeah, not gonna lie, I knew what would happen from a mile away. (Well, almost... see spoilers note.)
Second playthrough... was a bit short lol. Though it did add a layer of tragedy to the whole thing. (Starting to think this can't have a happy ending now...)
Third playthrough-- and we are so gangsta now! XD Dude, the way these guys talk about murder as if it was an off-handed thing, how worrysome... This one is certainly the most complete. It didn't so much add or clarify the situation but rather reinforced what was already there. Though I guess it does reveal who the angel-character is.
SPOILERS: Well... it's a lot more supernatural a story than I had thought it would be. Not gonna lie, I thought this was a world where comma people went, and Ozul was just twisted from being alone for so long in a comma-induced dream, first run. And then from knowing he was in a comma somewhere where nobody would find him, second run. This is what I meant when I said the third playthrough felt like it didn't add to the existing story, but only reinfoced it.
I do appreciate the thematic of possessiveness brought up here. The guy, Ozul, really is... something. lol From the setting, I was expecting to find a wish-fulfillment fantasy romance. I really did not expect this. Extra points for defying expectations.
I thought I understood why he did it too (as in, he was a comma-trapped victim too, and not the supernatural explanation), and up until the second playthrough I thought there was still a chance to redeem him (Nadia grows wise, puts him in place but still finds him in the real world).
Unrelated but I'm a bit confused about this: The story implied I had to search for the pieces of soul, but in no route I get the chance to do exactly that, do I? And if the "master" and playable character are the two pieces, why is the third a mirror...?
Also, what does the writing on the wall that says "forget forget forget" means in this context? It was his room, the spell was in his diary, and the one doing the amnesia spell was Hanako, right? Or was this just to show Ozul as unhinged?
Btw, I just went to the screens of the game and found the grey scale images. I was going to ask about them but I just clicked on one, so... Well, that's nice and disturbing.
As far as suggestions go... I suppose the sprite poses feel a bit stiff. Ozul and Hanako especially (the stripes didn't help with the stiffness lol), and on that note, they could use with some variation in poses. There's also something about the way the clothes cling to them that bugged me, if I'm being honest. I love the design and how they are painted, though.
Another thing is that the voice acting sounds a bit off some times. It was not a bad idea to use phrases instead of grunts and incidental sounds, and I especially like the "I..." fx. But some of the lines rung forced. On a not completely related note, Nadia felt down to earth so her "yay" sounded a bit out of character compared to everything else said by her. (Also, Ozul's angry dialogue, does it says "is that some"...? What does that mean?)
Lastly, I am impressed you were able to fit in so many different unique assets, like an opening, the extra CG art and an animated menu. But on that note, I should mention... the menu animation needs some tweaks. The warp tool messed up with his mouth, and a few other characteristics (shoulder and nose esp). His eyelashes are still showing after he blinks. And the earrings are flowing a bit too unnaturally in the air. The better choice of course would be to have it all redone in frame-by-frame 2D animation, but I can understand lack of time doesn't allow for much lol. So, regardless of warping errors, color me impressed.