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(+2)

Loved the game! A fresh idea implemented smoothly, with nice artworks fitting the theme. I had some good time playing this :D 

The only thing that made me perplexed is the "revealing" action of what's hiding in the dark: it's a clever twist on the theme (a card can both help you or become the enemy you need to defeat: fantastic!), but it felt a bit random to me. Is there a logic behind the association front/back that I'm missing? 

Anyway, great submission!

(+1)

right now it is actually pretty much random for player(there is only set cards per level what it can be, and it cant all one type etc, but avarage player wont notice those) but we know it wasnt the best avaible decision and we talked about it a lot. With timelimits we had we realized that there were no time for good fixes so this way was best but ofcourse its bit unfair at times.