Right now my efforts are going into experimenting more with user interaction and programmable elements. I was pretty clueless early on and in the very first build released there were literally no variables being used because it was so simple it didn't need them.
Current efforts are focused on building out a manor section that gives the player the freedom to explore at their own discretion, and that'll involve meeting the girls you didn't choose to see at the first branch. Ideally I'd also just like the player to have more things to interact with as well.
The strip game idea is interesting, though I wonder how effective it would be in a text game (Not that I haven't figured out how to implement are assets) Maybe it would just come down to how well I can describe it. It's something that I can look into.
Thanks for taking the time to play