Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Right now my efforts are going into experimenting more with user interaction and programmable elements. I was pretty clueless early on and in the very first build released there were literally no variables being used because it was so simple it didn't need them.

Current efforts are focused on building out a manor section that gives the player the freedom to explore at their own discretion, and that'll involve meeting the girls you didn't choose to see at the first branch. Ideally I'd also just like the player to have more things to interact with as well.

The strip game idea is interesting, though I wonder how effective it would be in a text game (Not that I haven't figured out how to implement are assets) Maybe it would just come down to how well I can describe it. It's something that I can look into.

Thanks for taking the time to play

(+1)

Thanks for taking the time to read it! Just got back from a family trip.
And well, I am completely biased of course, but yes a text based strip game all boils down to how well stuff is described and written. Once had an IRC bot that you could play yakyuken against, come to think of it. Was still a fun little thing. Does boil down to the writing and the interaction, I'd say.